![]() If you were waiting to check it out before, it’s time to stop waiting.ĪI War 2 is available in Early Access from Steam and Humble. Once it hits 1.0, I expect it to be supported for another five years or more, much as the original had been. ![]() It’ll only get better as it’s hammered out. AI War 2 is incredibly playable as it is now. A few wonky non-critical issues, like weapon special effects starting from behind their launch points and then suddenly vanishing, will surely get ironed out. ![]() That said, Arcen Games has a history of supporting its games. The biggest thing missing is was the Fallen Spire that is added in the The Spire Rises DLC. The only things missing are alternate game modes and a few side factions. ![]() The only thing truly missing from the current build is its lack of multiplayer. AI War 2 is a grand strategy/RTS hybrid that reverses many of the conventions of both genres. the AI in 2 is an improvement from the first game, and everything that made AI War 1 special is in the game with no DLC. Much, if not all of the original music is there from the original, from the buzzing electronica to a haunting orchestra. Some additional changes include how upgrades are given to ships instead of giving you a whole new class of ship to build, it goes for a more traditional method of upgrading all your current ships, as well as allowing you to construct a little bit more. But, some of the other benefits are much more subtle, such as an engine – Unity – that can handle the game much better and future-proof it with less hassle to add more features and expansions.Īt its current stage in beta, AI War 2 plays almost identically to its precursor. You can see where AI forces are coming from a bit easier, as well. For instance, you get a much better at-a-glance estimation of fleet strength per system when zoomed out. We are getting a number of quality of life and balance changes. However, by this point, a reboot is more reassuring than trying to change too much and potentially losing what gave the original the spice that gained it its cult status. With AI War 2, the original plan was to have a new game with the added benefit of a new engine. The original AI War has been showing its age and was never meant to be expanded upon as it has been over the years. So instead of a sequel, after much deliberation, it was decided AI War 2 would be the best reboot in the age of reboots.Įveryone involved with the campaign, backers included, were fine with this. Changes made to the old formula didn’t sit well with those that supported the game and who were likely mostly fans of the first. Reboot and RelaunchĪI War 2 originally started off as a true sequel, but in development and as testers hammered away at in alpha, things just did not feel right. It was successfully crowdfunded on Kickstarter (which I participated in – full disclosure). Let’s have a deeper look: AI War 2 is a 4X RTS hybrid with a slight dash of tower defense. While unarmed (unless you have an Ark), the flagship is fast and can carry its entire fleet inside while simultaneously acting as the spawn (not rally) point for factories in range.AI War returns! But as a sequel? It would be quite silly for humanity to trigger the conditions that set off the events of the first game a second time. The most striking difference in playstyle from many other games in the RTS genre is the dynamic of fighting an arbitrarily powerful foe in the AI. ago I would describe the game as a 'Guerilla' RTS mixed with tower defense elements. Each flagship that you own has randomly assigned groups of smaller ships. AI War 2 16 9 comments Best Add a Comment MasterGeese 2 yr. ![]() Instead, you control fleets centered on flagships. Oh, sure, you can command individual vessels, but that’s AI War I thinking you no longer have to build and group ships yourself. On the offense, you throw your fleets at enemy planets. A well-built defense can punch well above its weight. Your enemies will not walk in preset paths - space is somewhat open - but you know where they’re coming from, and you can shape your battlefield accordingly. Some turrets reveal cloaked enemies, others hold them in place or deal more damage to shielded ships, and so on. That’s because the defensive side of AI War II‘s gameplay is somewhat akin to tower defense. In fact, most of what you build will instead be turrets of all kinds. The AI doesn’t engage with those systems at all. Unlike most strategy games, your base won’t be a mixture of research, training, and resource extraction facilities. ![]()
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