Disneyland is beautiful, it's alien, it's full of wonders and horrors that stimulate the senses. I like the idea of being transported to a totally different world, even if it's a guided tour. It pays for its ludicrosity by the fun factor.Īnother one: the game is filled with linear levels that feel like Disneyland. Does it matter that I'm certain my player's kneecaps would shatter, his shoulder pulled out of socket? No, because the coolness of the act makes up for it. I thought they were great fun, especially when you can drop fifty feet and launch someone over the side of Columbia. You can separate someone's spinal cord with it OR you can use them to jump onto zip lines at certain points around the game. Here's a Bioshock Infinite example - skylines. Dying at the first bullet would take the fun out of the game. No one questions why people burst into song during a musical - it's part of the genre/style. You can take a rocket to the face and run around like nothing happened. Its when the game pulls you out of the experience with indications that you are playing a game.Īll games have this, to some degree. In other words, it's when you mix your peanut butter and your tomatoes. And dissonance means "a harsh, disagreeable combinations of sounds". Narrative means "the telling of the story". Ludo is from " ludology" which means "video game theory" (not the mathy kind). No, what I care about is the "ludonarrative dissonance". Anyone who'd stay with me after she saw me shred a guy's face off with an industrial meat grinder is okay in my book. In fact, I'm rather endured to Elizabeth. When you've got a city in the sky, you've forsaken your claim to realism. I'd rather fudge realism in the interest of fun. That's like the computer playing and beating itself. Better that than she gets killed every 20 seconds, through no fault of my own, and I have to start over. I don't care that she acts like an immortal idiot in battle - ducking right in the line of fire. As far as I could see, the box art delivered the game it promised (keyword: game, not story). By people who are trained how to deliver a message in a single image. Box art is determined by a Marketing Department. I didn't even buy the box - I bought it from Steam. The thing is, with historical fiction, I think you can't use the present to judge the past, even when it's fiction. I'm privileged, but I think it was handled plausibly and realistically for the situation. What am I talking about? Well, I'm talking about a few things, which I'll get into.
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